<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://panex-gaming.com/forums/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Mon, 21 May 2012 03:28:56 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>Panex Public 7.1 Pre-Release</title>
		<link>http://panex-gaming.com/forums/files/file/66-panex-public-71-pre-release/</link>
		<description><![CDATA[<span class='bbc_center'><a href='http://panex-gaming.com/' class='bbc_url' title='External link' rel='nofollow external'><span style='font-size: 26px;'><span style='color: #FF0000'><span class='bbc_underline'>Panex Public</span></span></span></a></span><br />
<span class='bbc_center'><span style='font-size: 26px;'><span style='color: #FFA500'><span style='font-family: Arial'>7.0</span></span></span></span><br />
<br />
<span class='bbc_center'>------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
Brought to you by <a href='http://panex-gaming.com/forums' class='bbc_url' title='External link' rel='nofollow external'>Panex-Gaming</a><br />
<br />
You will need: <a href='http://www.microsoft.com/downloads/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en%5D' class='bbc_url' title='External link' rel='nofollow external'>.NET Framework 4.0</a><br />
<br />
<span style='font-size: 21px;'><span class='bbc_underline'>Includes:</span></span><br />
<br />
<span style='color: #FF8C00'><span style='font-size: 17px;'><span class='bbc_underline'>WhyDB r121</span></span></span><br />
<br />
- Patch 3.3.5 Support<br />
- Added new quests<br />
- Northrend Spawned<br />
<br />
<span style='color: #FF8C00'><span style='font-size: 17px;'><span class='bbc_underline'>ArcEmu r3531</span></span></span><br />
<br />
- Patch 3.3.3 Support<br />
- LUA Enabled<br />
- Bug Fixes<br />
- DeathKnights<br />
<br />
<span style='color: #FF8C00'><span style='font-size: 17px;'><span class='bbc_underline'>Custom Control Panel</span></span></span><br />
<br />
- Custom design provides for an all-in-one startup/management tool<br />
<br />
<span style='color: #FF8C00'><span style='font-size: 17px;'><span class='bbc_underline'>Simple Account Registration WebPage</span></span></span><br />
<br />
- Allows users to easily create an account<br />
- Allows users to easily check the server status<br />
<br />
<span style='color: #FF8C00'><span style='font-size: 17px;'><span class='bbc_underline'>Useful Links</span></span></span><br />
<br />
<a href='http://panex-gaming.com/forums/topic/12-getting-your-server-live/' class='bbc_url' title='External link' rel='nofollow external'>Getting your server live</a><br />
<a href='http://panex-gaming.com/forums/topic/4-installing-your-panex-repack/' class='bbc_url' title='External link' rel='nofollow external'>Installing your Panex Repack</a><br />
<a href='http://panex-gaming.com/forums/topic/5-basic-server-setup/' class='bbc_url' title='External link' rel='nofollow external'>Basic Server Setup</a><br />
<a href='http://panex-gaming.com/forums/topic/1393-guide-how-to-portforward/' class='bbc_url' title='External link' rel='nofollow external'>How to Portforward</a><br />
<br />
<span class='bbc_center'>------------------------------------------------------------------------------------------------------------------------</span>]]></description>
		<pubDate>Fri, 16 Jul 2010 03:04:32 +0000</pubDate>
		<guid isPermaLink="false">66</guid>
	</item>
	<item>
		<title>Panex Public 7.0 {3434 ArcEmu Core Update}</title>
		<link>http://panex-gaming.com/forums/files/file/65-panex-public-70-3434-arcemu-core-update/</link>
		<description><![CDATA[Just a little somethin for the donors in the meantime while the Premium Repack is in the works. This will update your server to the newest ArcEmu core, which usually means better stability and more features. I will most likely do this for the upcoming premium repacks as well.<br />
<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>About</span></span></span><br />
This is ArcEmu Core 3434 - Compiled at 9:14AM PST, June 22, 2010.<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>Installation</span></span></span><br />
Replace the corresponding files in the 'Server' folder with the ones in the zip archive. <br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>SQL Updates</span></span></span><br />
This core <em class='bbc'><span class='bbc_underline'>does</span></em> require an SQL update. Using your MySQL GUI tool, open the 'characters' database, and execute the following query if you are currently using an earlier version of the ArcEmu Core.<br />
<br />
<span class='bbc_underline'><strong class='bbc'>3397</strong></span><br />
<pre class='prettyprint'>
ALTER TABLE `playerpets` DROP COLUMN `summon`,    ADD COLUMN `type` INT UNSIGNED DEFAULT '1' NOT NULL AFTER `renamable`;
DROP TABLE IF EXISTS `equipmentsets`;</pre><br />
<br />
<span class='bbc_underline'><strong class='bbc'>3410</strong></span><br />
<pre class='prettyprint'>
CREATE TABLE `equipmentsets` (
  `ownerguid` int(10) unsigned NOT NULL DEFAULT '1',
  `setGUID` int(10) unsigned NOT NULL DEFAULT '1',
  `setid` int(10) unsigned NOT NULL DEFAULT '1',
  `setname` varchar(16) NOT NULL DEFAULT '',
  `iconname` varchar(100) NOT NULL DEFAULT '',
  `head` int(10) unsigned NOT NULL DEFAULT '0',
  `neck` int(10) unsigned NOT NULL DEFAULT '0',
  `shoulders` int(10) unsigned NOT NULL DEFAULT '0',
  `body` int(10) unsigned NOT NULL DEFAULT '0',
  `chest` int(10) unsigned NOT NULL DEFAULT '0',
  `waist` int(10) unsigned NOT NULL DEFAULT '0',
  `legs` int(10) unsigned NOT NULL DEFAULT '0',
  `feet` int(10) unsigned NOT NULL DEFAULT '0',
  `wrists` int(10) unsigned NOT NULL DEFAULT '0',
  `hands` int(10) unsigned NOT NULL DEFAULT '0',
  `finger1` int(10) unsigned NOT NULL DEFAULT '0',
  `finger2` int(10) unsigned NOT NULL DEFAULT '0',
  `trinket1` int(10) unsigned NOT NULL DEFAULT '0',
  `trinket2` int(10) unsigned NOT NULL DEFAULT '0',
  `back` int(10) unsigned NOT NULL DEFAULT '0',
  `mainhand` int(10) unsigned NOT NULL DEFAULT '0',
  `offhand` int(10) unsigned NOT NULL DEFAULT '0',
  `ranged` int(10) unsigned NOT NULL DEFAULT '0',
  `tabard` int(10) unsigned NOT NULL DEFAULT '0',
  PRIMARY KEY (`ownerguid`,`setGUID`,`setid`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

</pre><br />
<br />
<span class='bbc_underline'><strong class='bbc'>3421</strong></span><br />
Does not require any SQL Updates<br />
<br />
<span class='bbc_underline'><strong class='bbc'>3434</strong></span><br />
Does not require any SQL Updates<br />
<br />
Enjoy.<br />
<br />
<span style='font-size: 17px;'><span style='color: #8B0000'>*Note*</span></span><br />
This core WILL NOT work without the SQL update. I recommend <strong class='bbc'>not</strong> applying the update if you don't know what you're doing. You will most likely break your server  <img src='http://panex-gaming.com/forums/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='B)' /><br />
<br />
<span class='bbc_underline'><span style='color: #FFA500'><span style='font-size: 17px;'>ChangeLog</span></span></span><br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<ul class='bbc'><li>FIXED: Improved Spirit Tap (spell id 15338), <a href='http://arcemu.org/forums/index.php?showtopic=22380' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=22380</a>, thanks to WAmadeus.<br />
<br /></li><li>ADDED: An assert in Pet:DealDamage() to track down a crash dealing with Pets with NULL owner still in world.<br />
<br /></li><li>MODIFIED: ThreadPool shows on shutdown which threads (active/free) remains to shut down.<br />
FIXED: Error handling in ThreadController.Resume().<br />
FIXED: "1 thread remaining" issue on shutdown.<br />
<br /></li><li>MODIFIED: Pet::CreateAsSummon() now returns false if an error occurred. The caller MUST delete the Pet in this case.<br />
MODIFIED: Pets pushed to world MUST have an owner.<br />
<br /></li><li>FIXED: Crash added in r3425, happening when a weapon with a SpellProc enchant was unequipped.<br />
<br /></li><li>REVERTED: r3385 "ADDED: An assert to track down a crash in GameObject destructor" because the crash has been fixed in r3390<br />
<br /></li><li>FIXED: It is always nice to close logon sockets when getting rid of them. To FD leaks: We don't like your kind around these parts!<br />
<br /></li><li>MODIFIED: Guardians are removed when Player is removed from world.<br />
<br /></li><li>MODIFIED: Unit::HandleProc() now has 2 additional arguments:<br />
1) uint32 weapon_damage_type: Used to proc only on the right weapon hand (main or off), required by poisons and other weapon enchants like Flametongue.<br />
2) bool is_triggered: Informs that this proc is generated from a triggered spell.<br />
FIXED: Shadow Weaving (spell id 15332) procs on Mind Flay.<br />
FIXED: Rogue's poison procs on abilities (Eviscerate, Fan of Knives, Mutilate, etc).<br />
FIXED: Chilblains (spell id 50043)<br />
<a href='http://arcemu.org/forums/index.php?showtopic=22321' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=22321</a>, thanks WAmadeus for all these fixes.<br />
<br /></li><li>MODIFIED: An Epic Two-Handed Axe hit ".go delete" command, disabling it in any Battleground.<br />
<br /></li><li>MODIFIED: CanFly column creature_spawns table (World Database) now can have 3 values:<br />
- 0: Creature is always landed<br />
- 1: Creature is spawned in air with flying animation. m_moveFly field of AIInterface is set to true.<br />
- 2: Creature is spawned in air with landed animation onGameobject field of AIInterface is set to true. This allows NPCs to be spawned on Gameobjects.<br />
ADDED: ".npc canfly &lt;save&gt;" and ".npc ongameobject &lt;save&gt;" commands toggle the m_moveFly and onGameobject values (true to false and false to true). Relogging or changing map is required to see the effect. The optional &lt;save&gt; argument specifies if the change must be saved to the database, 1 for true, 0 or nothing for false.<br />
<br /></li><li>MODIFIED: Applied r3150 changes to Pets (before it was only for Creatures), using GUID checks instead of reference checks.<br />
<br /></li><li>MODIFIED: ChatHandler::HandleFormationLink2Command() stores a Creature reference instead of an Unit reference to Players since only Creatures can be linked with this command.<br />
MODIFIED: m_formationLinkTarget in AIInterface is now stored at uint64 (GUID) instead of Creature reference.<br />
MODIFIED: UnitToFollow/UnitToFollow_backup/UnitToFear GUIDs in AIInterface are reset to 0 once the Unit which they are referring to are no more in world.<br />
<br /></li><li>Reverted parts of r3332. Unhandled target spelltarget types should be implemented not hacked.<br />
This breaks spells like freezing arrow, but fixes the AOE hitting friendlies too bug.<br />
<br /></li><li>FIXED: You can now get on a transport mounted and won't get dismounted. Also you can cast mount spells on transports again.<br />
<br /></li><li>A little bit of refactoring. Extracted a method and created Player::Dismount().<br />
<br /></li><li>FIXED: Crash caused by warlock pets applying auras when dismounting player by removing all auras on logout. Dismounting player on logout fixes this since said aura(s) get applied before removing all auras, therefore no auras remain.<br />
All credits go to Jackpoz for he was the one finding and fixing the issue, I am simply commiting it because he couldn't.<br />
<br /></li><li>FIXED: Crash on server shutdown, while closing instances/battlegrounds.<br />
<br /></li><li>MODIFIED: Added some player pointer and inworld checks to the packet handlers. (this will fix some crashes)<br />
<br /></li><li>Little bit of cleanup in WorldSocket::Authenticate().<br />
<br /></li><li>FIXED: Lock order violation reported by Valgrind.<br />
<br /></li><li>FIXED: Memory leak in EventableObjectHolder::Update()<br />
<br /></li><li>MODIFIED: Minor cleanup.<br />
<br /></li><li>FIXED: Raise dead spell won't spawn over 9000 ghouls. Issue first added in r2220, then deteriorated over time.<br />
<br /></li><li>A little bit of refactoring.<br />
Moved Player::SendAuraUpdate to Unit::SendAuraUpdate.<br />
Moved Player::SendFullAuraUpdate to Unit::SendFullAuraUpdate.<br />
These will now be used whenever SMSG_AURA_UPDATE needs to be sent.<br />
<br /></li><li>A little bit of cleanup. Removed some commented part. Removed the Auracastlog send part from Unit::Addaura. Renamed SMSG_AURACASTLOG opcode to SMSG_AURACASTLOG_OBSOLETE.<br />
<br /></li><li>FIXED: Aura caster related crash added in r3395.<br />
MODIFIED: Renamed AFLAG_POSITIVE to AFLAG_CANCELLABLE as that is the right name for the flag (an aura is positive when the negative flag is not set). Also not setting the AFLAG_NOT_CASTER anymore as according to logs it's never really set. Thanks to Andy for telling us about both of these <img src='http://panex-gaming.com/forums/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br /></li><li>FIXED: Memory leak in Unit destructor.<br />
<br /></li><li>FIXED: Oh mi scusi! Fixed some minor issues, including the broken build on Unix.<br />
for( int i = 0; i &lt; 10000; ++i )<br />
  std::wcout &lt;&lt; "I will read up in the GCC manual before commiting! ";<br />
<br /></li><li>ADDED: Implemented Equipment Manager <a href='http://www.wowwiki.com/Equipment_Manager' class='bbc_url' title='External link' rel='nofollow external'>http://www.wowwiki.c...uipment_Manager</a><br />
Known issues:<br />
a.)Due to some packet related error you will always get an error message about items missing.<br />
b.)Due to some Arcemu logic bug regarding items, sometimes you will be unable to swap some rings, trinkets with the Equipment Manager. So you will have to do that manually.<br />
<br />
MODIFIED: Did a little refactoring in ItemHandler.cpp. Extracted some code from WorldSession::HandleSwapItemOpcode, and created a new method from it in ItemInterface. Method is called ItemInterface::SwapItems().<br />
<br /></li><li>FIXED: Temporary Items' Enchants are now removed by Item GUID in addition to Spell ID. This fixes the issue happening when both main and off hand weapons had the same enchant, then the Player removed one of them. The first found Aura was removed instead of the right one. REMOVED: Duplicate code in Unit.cpp.<br />
<br /></li><li>ADDED: Artox's script pch patch! Ty!<br />
<br /></li><li>FIXED: Hot Streak proccing 24/7 , <a href='http://arcemu.org/forums/index.php?showtopic=21979' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21979</a> , thanks WAmadeus.<br />
<br /></li><li>FIXED: Crash added in Ascent r3458 by burlex and ArcEmu r44 by salam112 happening when a Player called .ban character with his own name, banning himself.<br />
<br /></li><li>FIXED: From this day forth, warlock pets shall not disappear after logout or after mounting. Thy pets shalt be saveth to thine DeeBee.<br />
<br /></li><li>FIXED: Crash cause by Flametongue Weapon (spell id 8024) , <a href='http://arcemu.org/forums/index.php?showtopic=22221' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=22221</a> , thanks WAmadeus.<br />
Note: An additional argument should be passed to Unit::HandleProc() to properly fix Flametongue Weapon and many other enchants, since they should proc ONLY if the melee hit was caused by the same weapon of the enchant. This will be added in another commit and Flametongue Weapon will be changed accordingly.<br />
<br /></li><li>FIXED: SMSG_AURA_UPDATE. Tks Elenion for the structure!<br />
<br /></li><li>REMOVED: Dummy spells already handled in scripts.<br />
<br /></li><li>MODIFIED: Updated SpellNameHashes, <a href='http://arcemu.org/forums/index.php?showtopic=21292' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21292</a>, thanks rogueker.</li></ul><br /></div></div>]]></description>
		<pubDate>Tue, 22 Jun 2010 16:23:26 +0000</pubDate>
		<guid isPermaLink="false">65</guid>
	</item>
	<item>
		<title>Panex Public 7.0 {3421 ArcEmu Core Update}</title>
		<link>http://panex-gaming.com/forums/files/file/64-panex-public-70-3421-arcemu-core-update/</link>
		<description><![CDATA[Just a little somethin for the donors in the meantime while the Premium Repack is in the works. This will update your server to the newest ArcEmu core, which usually means better stability and more features. I will most likely do this for the upcoming premium repacks as well.<br />
<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>About</span></span></span><br />
This is ArcEmu Core 3421 - Compiled at 3:13PM PST, June 16, 2010.<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>Installation</span></span></span><br />
Replace the corresponding files in the 'Server' folder with the ones in the zip archive. <br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>SQL Updates</span></span></span><br />
This core <em class='bbc'><span class='bbc_underline'>does</span></em> require an SQL update. Using your MySQL GUI tool, open the 'characters' database, and execute the following query.<br />
<br />
<span class='bbc_underline'><strong class='bbc'>3397</strong></span><br />
<pre class='prettyprint'>
ALTER TABLE `playerpets` DROP COLUMN `summon`,    ADD COLUMN `type` INT UNSIGNED DEFAULT '1' NOT NULL AFTER `renamable`;
DROP TABLE IF EXISTS `equipmentsets`;</pre><br />
<br />
<span class='bbc_underline'><strong class='bbc'>3410</strong></span><br />
<pre class='prettyprint'>
CREATE TABLE `equipmentsets` (
  `ownerguid` int(10) unsigned NOT NULL DEFAULT '1',
  `setGUID` int(10) unsigned NOT NULL DEFAULT '1',
  `setid` int(10) unsigned NOT NULL DEFAULT '1',
  `setname` varchar(16) NOT NULL DEFAULT '',
  `iconname` varchar(100) NOT NULL DEFAULT '',
  `head` int(10) unsigned NOT NULL DEFAULT '0',
  `neck` int(10) unsigned NOT NULL DEFAULT '0',
  `shoulders` int(10) unsigned NOT NULL DEFAULT '0',
  `body` int(10) unsigned NOT NULL DEFAULT '0',
  `chest` int(10) unsigned NOT NULL DEFAULT '0',
  `waist` int(10) unsigned NOT NULL DEFAULT '0',
  `legs` int(10) unsigned NOT NULL DEFAULT '0',
  `feet` int(10) unsigned NOT NULL DEFAULT '0',
  `wrists` int(10) unsigned NOT NULL DEFAULT '0',
  `hands` int(10) unsigned NOT NULL DEFAULT '0',
  `finger1` int(10) unsigned NOT NULL DEFAULT '0',
  `finger2` int(10) unsigned NOT NULL DEFAULT '0',
  `trinket1` int(10) unsigned NOT NULL DEFAULT '0',
  `trinket2` int(10) unsigned NOT NULL DEFAULT '0',
  `back` int(10) unsigned NOT NULL DEFAULT '0',
  `mainhand` int(10) unsigned NOT NULL DEFAULT '0',
  `offhand` int(10) unsigned NOT NULL DEFAULT '0',
  `ranged` int(10) unsigned NOT NULL DEFAULT '0',
  `tabard` int(10) unsigned NOT NULL DEFAULT '0',
  PRIMARY KEY (`ownerguid`,`setGUID`,`setid`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

</pre><br />
<br />
<span class='bbc_underline'><strong class='bbc'>3421</strong></span><br />
Does not require any SQL Updates<br />
<br />
Enjoy.<br />
<br />
<span style='font-size: 17px;'><span style='color: #8B0000'>*Note*</span></span><br />
This core WILL NOT work without the SQL update. I recommend <strong class='bbc'>not</strong> applying the update if you don't know what you're doing. You will most likely break your server  <img src='http://panex-gaming.com/forums/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='B)' /><br />
<br />
<span class='bbc_underline'><span style='color: #FFA500'><span style='font-size: 17px;'>ChangeLog</span></span></span><br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<ul class='bbc'><li>MODIFIED: Applied r3150 changes to Pets (before it was only for Creatures), using GUID checks instead of reference checks.<br />
<br /></li><li>MODIFIED: ChatHandler::HandleFormationLink2Command() stores a Creature reference instead of an Unit reference to Players since only Creatures can be linked with this command.<br />
MODIFIED: m_formationLinkTarget in AIInterface is now stored at uint64 (GUID) instead of Creature reference.<br />
MODIFIED: UnitToFollow/UnitToFollow_backup/UnitToFear GUIDs in AIInterface are reset to 0 once the Unit which they are referring to are no more in world.<br />
<br /></li><li>Reverted parts of r3332. Unhandled target spelltarget types should be implemented not hacked.<br />
This breaks spells like freezing arrow, but fixes the AOE hitting friendlies too bug.<br />
<br /></li><li>FIXED: You can now get on a transport mounted and won't get dismounted. Also you can cast mount spells on transports again.<br />
<br /></li><li>A little bit of refactoring. Extracted a method and created Player::Dismount().<br />
<br /></li><li>FIXED: Crash caused by warlock pets applying auras when dismounting player by removing all auras on logout. Dismounting player on logout fixes this since said aura(s) get applied before removing all auras, therefore no auras remain.<br />
All credits go to Jackpoz for he was the one finding and fixing the issue, I am simply commiting it because he couldn't.<br />
<br /></li><li>FIXED: Crash on server shutdown, while closing instances/battlegrounds.<br />
<br /></li><li>MODIFIED: Added some player pointer and inworld checks to the packet handlers. (this will fix some crashes)<br />
<br /></li><li>Little bit of cleanup in WorldSocket::Authenticate().<br />
<br /></li><li>FIXED: Lock order violation reported by Valgrind.<br />
<br /></li><li>FIXED: Memory leak in EventableObjectHolder::Update()<br />
<br /></li><li>MODIFIED: Minor cleanup.<br />
<br /></li><li>FIXED: Raise dead spell won't spawn over 9000 ghouls. Issue first added in r2220, then deteriorated over time.<br />
<br /></li><li>A little bit of refactoring.<br />
Moved Player::SendAuraUpdate to Unit::SendAuraUpdate.<br />
Moved Player::SendFullAuraUpdate to Unit::SendFullAuraUpdate.<br />
These will now be used whenever SMSG_AURA_UPDATE needs to be sent.<br />
<br /></li><li>A little bit of cleanup. Removed some commented part. Removed the Auracastlog send part from Unit::Addaura. Renamed SMSG_AURACASTLOG opcode to SMSG_AURACASTLOG_OBSOLETE.<br />
<br /></li><li>FIXED: Aura caster related crash added in r3395.<br />
MODIFIED: Renamed AFLAG_POSITIVE to AFLAG_CANCELLABLE as that is the right name for the flag (an aura is positive when the negative flag is not set). Also not setting the AFLAG_NOT_CASTER anymore as according to logs it's never really set. Thanks to Andy for telling us about both of these <img src='http://panex-gaming.com/forums/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br /></li><li>FIXED: Memory leak in Unit destructor.<br />
<br /></li><li>FIXED: Oh mi scusi! Fixed some minor issues, including the broken build on Unix.<br />
for( int i = 0; i &lt; 10000; ++i )<br />
  std::wcout &lt;&lt; "I will read up in the GCC manual before commiting! ";<br />
<br /></li><li>ADDED: Implemented Equipment Manager <a href='http://www.wowwiki.com/Equipment_Manager' class='bbc_url' title='External link' rel='nofollow external'>http://www.wowwiki.c...uipment_Manager</a><br />
Known issues:<br />
a.)Due to some packet related error you will always get an error message about items missing.<br />
b.)Due to some Arcemu logic bug regarding items, sometimes you will be unable to swap some rings, trinkets with the Equipment Manager. So you will have to do that manually.<br />
<br />
MODIFIED: Did a little refactoring in ItemHandler.cpp. Extracted some code from WorldSession::HandleSwapItemOpcode, and created a new method from it in ItemInterface. Method is called ItemInterface::SwapItems().<br />
<br /></li><li>FIXED: Temporary Items' Enchants are now removed by Item GUID in addition to Spell ID. This fixes the issue happening when both main and off hand weapons had the same enchant, then the Player removed one of them. The first found Aura was removed instead of the right one. REMOVED: Duplicate code in Unit.cpp.<br />
<br /></li><li>ADDED: Artox's script pch patch! Ty!<br />
<br /></li><li>FIXED: Hot Streak proccing 24/7 , <a href='http://arcemu.org/forums/index.php?showtopic=21979' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21979</a> , thanks WAmadeus.<br />
<br /></li><li>FIXED: Crash added in Ascent r3458 by burlex and ArcEmu r44 by salam112 happening when a Player called .ban character with his own name, banning himself.<br />
<br /></li><li>FIXED: From this day forth, warlock pets shall not disappear after logout or after mounting. Thy pets shalt be saveth to thine DeeBee.<br />
<br /></li><li>FIXED: Crash cause by Flametongue Weapon (spell id 8024) , <a href='http://arcemu.org/forums/index.php?showtopic=22221' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=22221</a> , thanks WAmadeus.<br />
Note: An additional argument should be passed to Unit::HandleProc() to properly fix Flametongue Weapon and many other enchants, since they should proc ONLY if the melee hit was caused by the same weapon of the enchant. This will be added in another commit and Flametongue Weapon will be changed accordingly.<br />
<br /></li><li>FIXED: SMSG_AURA_UPDATE. Tks Elenion for the structure!<br />
<br /></li><li>REMOVED: Dummy spells already handled in scripts.<br />
<br /></li><li>MODIFIED: Updated SpellNameHashes, <a href='http://arcemu.org/forums/index.php?showtopic=21292' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21292</a>, thanks rogueker.</li></ul><br /></div></div>]]></description>
		<pubDate>Wed, 16 Jun 2010 22:22:23 +0000</pubDate>
		<guid isPermaLink="false">64</guid>
	</item>
	<item>
		<title>Panex Public 7.0 {3410 ArcEmu Core Update}</title>
		<link>http://panex-gaming.com/forums/files/file/63-panex-public-70-3410-arcemu-core-update/</link>
		<description><![CDATA[Just a little somethin for the donors in the meantime while the Premium Repack is in the works. This will update your server to the newest ArcEmu core, which usually means better stability and more features. I will most likely do this for the upcoming premium repacks as well.<br />
<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>About</span></span></span><br />
This is ArcEmu Core 3410- Compiled at 11:43AM PST, June 03, 2010.<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>Installation</span></span></span><br />
Replace the corresponding files in the 'Server' folder with the ones in the zip archive. <br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>SQL Updates</span></span></span><br />
This core <em class='bbc'><span class='bbc_underline'>does</span></em> require an SQL update. Using your MySQL GUI tool, open the 'characters' database, and execute the following query.<br />
<br />
<span class='bbc_underline'><strong class='bbc'>3397</strong></span><br />
<pre class='prettyprint'>
ALTER TABLE `playerpets` DROP COLUMN `summon`,    ADD COLUMN `type` INT UNSIGNED DEFAULT '1' NOT NULL AFTER `renamable`;
DROP TABLE IF EXISTS `equipmentsets`;</pre><br />
<br />
<span class='bbc_underline'><strong class='bbc'>3410</strong></span><br />
<pre class='prettyprint'>
CREATE TABLE `equipmentsets` (
  `ownerguid` int(10) unsigned NOT NULL DEFAULT '1',
  `setGUID` int(10) unsigned NOT NULL DEFAULT '1',
  `setid` int(10) unsigned NOT NULL DEFAULT '1',
  `setname` varchar(16) NOT NULL DEFAULT '',
  `iconname` varchar(100) NOT NULL DEFAULT '',
  `head` int(10) unsigned NOT NULL DEFAULT '0',
  `neck` int(10) unsigned NOT NULL DEFAULT '0',
  `shoulders` int(10) unsigned NOT NULL DEFAULT '0',
  `body` int(10) unsigned NOT NULL DEFAULT '0',
  `chest` int(10) unsigned NOT NULL DEFAULT '0',
  `waist` int(10) unsigned NOT NULL DEFAULT '0',
  `legs` int(10) unsigned NOT NULL DEFAULT '0',
  `feet` int(10) unsigned NOT NULL DEFAULT '0',
  `wrists` int(10) unsigned NOT NULL DEFAULT '0',
  `hands` int(10) unsigned NOT NULL DEFAULT '0',
  `finger1` int(10) unsigned NOT NULL DEFAULT '0',
  `finger2` int(10) unsigned NOT NULL DEFAULT '0',
  `trinket1` int(10) unsigned NOT NULL DEFAULT '0',
  `trinket2` int(10) unsigned NOT NULL DEFAULT '0',
  `back` int(10) unsigned NOT NULL DEFAULT '0',
  `mainhand` int(10) unsigned NOT NULL DEFAULT '0',
  `offhand` int(10) unsigned NOT NULL DEFAULT '0',
  `ranged` int(10) unsigned NOT NULL DEFAULT '0',
  `tabard` int(10) unsigned NOT NULL DEFAULT '0',
  PRIMARY KEY (`ownerguid`,`setGUID`,`setid`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

</pre><br />
<br />
Enjoy.<br />
<br />
<span style='font-size: 17px;'><span style='color: #8B0000'>*Note*</span></span><br />
This core WILL NOT work without the SQL update. I recommend <strong class='bbc'>not</strong> applying the update if you don't know what you're doing. You will most likely break your server  <img src='http://panex-gaming.com/forums/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='B)' /><br />
<br />
<span class='bbc_underline'><span style='color: #FFA500'><span style='font-size: 17px;'>ChangeLog</span></span></span><br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<ul class='bbc'><li>FIXED: Memory leak in EventableObjectHolder::Update()<br />
<br /></li><li>MODIFIED: Minor cleanup.<br />
<br /></li><li>FIXED: Raise dead spell won't spawn over 9000 ghouls. Issue first added in r2220, then deteriorated over time.<br />
<br /></li><li>A little bit of refactoring.<br />
Moved Player::SendAuraUpdate to Unit::SendAuraUpdate.<br />
Moved Player::SendFullAuraUpdate to Unit::SendFullAuraUpdate.<br />
These will now be used whenever SMSG_AURA_UPDATE needs to be sent.<br />
<br /></li><li>A little bit of cleanup. Removed some commented part. Removed the Auracastlog send part from Unit::Addaura. Renamed SMSG_AURACASTLOG opcode to SMSG_AURACASTLOG_OBSOLETE.<br />
<br /></li><li>FIXED: Aura caster related crash added in r3395.<br />
MODIFIED: Renamed AFLAG_POSITIVE to AFLAG_CANCELLABLE as that is the right name for the flag (an aura is positive when the negative flag is not set). Also not setting the AFLAG_NOT_CASTER anymore as according to logs it's never really set. Thanks to Andy for telling us about both of these <img src='http://panex-gaming.com/forums/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br /></li><li>FIXED: Memory leak in Unit destructor.<br />
<br /></li><li>FIXED: Oh mi scusi! Fixed some minor issues, including the broken build on Unix.<br />
for( int i = 0; i &lt; 10000; ++i )<br />
  std::wcout &lt;&lt; "I will read up in the GCC manual before commiting! ";<br />
<br /></li><li>ADDED: Implemented Equipment Manager <a href='http://www.wowwiki.com/Equipment_Manager' class='bbc_url' title='External link' rel='nofollow external'>http://www.wowwiki.c...uipment_Manager</a><br />
Known issues:<br />
a.)Due to some packet related error you will always get an error message about items missing.<br />
b.)Due to some Arcemu logic bug regarding items, sometimes you will be unable to swap some rings, trinkets with the Equipment Manager. So you will have to do that manually.<br />
<br />
MODIFIED: Did a little refactoring in ItemHandler.cpp. Extracted some code from WorldSession::HandleSwapItemOpcode, and created a new method from it in ItemInterface. Method is called ItemInterface::SwapItems().<br />
<br /></li><li>FIXED: Temporary Items' Enchants are now removed by Item GUID in addition to Spell ID. This fixes the issue happening when both main and off hand weapons had the same enchant, then the Player removed one of them. The first found Aura was removed instead of the right one. REMOVED: Duplicate code in Unit.cpp.<br />
<br /></li><li>ADDED: Artox's script pch patch! Ty!<br />
<br /></li><li>FIXED: Hot Streak proccing 24/7 , <a href='http://arcemu.org/forums/index.php?showtopic=21979' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21979</a> , thanks WAmadeus.<br />
<br /></li><li>FIXED: Crash added in Ascent r3458 by burlex and ArcEmu r44 by salam112 happening when a Player called .ban character with his own name, banning himself.<br />
<br /></li><li>FIXED: From this day forth, warlock pets shall not disappear after logout or after mounting. Thy pets shalt be saveth to thine DeeBee.<br />
<br /></li><li>FIXED: Crash cause by Flametongue Weapon (spell id 8024) , <a href='http://arcemu.org/forums/index.php?showtopic=22221' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=22221</a> , thanks WAmadeus.<br />
Note: An additional argument should be passed to Unit::HandleProc() to properly fix Flametongue Weapon and many other enchants, since they should proc ONLY if the melee hit was caused by the same weapon of the enchant. This will be added in another commit and Flametongue Weapon will be changed accordingly.<br />
<br /></li><li>FIXED: SMSG_AURA_UPDATE. Tks Elenion for the structure!<br />
<br /></li><li>REMOVED: Dummy spells already handled in scripts.<br />
<br /></li><li>MODIFIED: Updated SpellNameHashes, <a href='http://arcemu.org/forums/index.php?showtopic=21292' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21292</a>, thanks rogueker.</li></ul><br /></div></div>]]></description>
		<pubDate>Sun, 13 Jun 2010 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">63</guid>
	</item>
	<item>
		<title>Panex Public 7.0 {3397 ArcEmu Core Update}</title>
		<link>http://panex-gaming.com/forums/files/file/62-panex-public-70-3397-arcemu-core-update/</link>
		<description><![CDATA[Just a little somethin for the donors in the meantime while the Premium Repack is in the works. This will update your server to the newest ArcEmu core, which usually means better stability and more features. I will most likely do this for the upcoming premium repacks as well.<br />
<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>About</span></span></span><br />
This is ArcEmu Core 3397 - Compiled at 11:15PM PST, June 08, 2010.<br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>Installation</span></span></span><br />
Replace the corresponding files in the 'Server' folder with the ones in the zip archive. <br />
<br />
<span style='color: #FFA500'><span style='font-size: 17px;'><span class='bbc_underline'>SQL Updates</span></span></span><br />
This core <em class='bbc'><span class='bbc_underline'>does</span></em> require an SQL update. Using your MySQL GUI tool, open the 'characters' database, and execute the following query.<br />
<br />
<pre class='prettyprint'>
ALTER TABLE `playerpets` DROP COLUMN `summon`,    ADD COLUMN `type` INT UNSIGNED DEFAULT '1' NOT NULL AFTER `renamable`;
</pre><br />
<br />
Enjoy.<br />
<br />
<span style='font-size: 17px;'><span style='color: #8B0000'>*Note*</span></span><br />
This core WILL NOT work without the SQL update. I recommend <strong class='bbc'>not</strong> applying the update if you don't know what you're doing. You will most likely break your server  <img src='http://panex-gaming.com/forums/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='B)' /><br />
<br />
<span class='bbc_underline'><span style='color: #FFA500'><span style='font-size: 17px;'>ChangeLog</span></span></span><br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<ul class='bbc'><li>FIXED: From this day forth, warlock pets shall not disappear after logout or after mounting. Thy pets shalt be saveth to thine DeeBee.<br />
<br /></li><li>FIXED: Crash cause by Flametongue Weapon (spell id 8024) , <a href='http://arcemu.org/forums/index.php?showtopic=22221' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=22221</a> , thanks WAmadeus.<br />
Note: An additional argument should be passed to Unit::HandleProc() to properly fix Flametongue Weapon and many other enchants, since they should proc ONLY if the melee hit was caused by the same weapon of the enchant. This will be added in another commit and Flametongue Weapon will be changed accordingly.<br />
<br /></li><li>FIXED: SMSG_AURA_UPDATE. Tks Elenion for the structure!<br />
<br /></li><li>REMOVED: Dummy spells already handled in scripts.<br />
<br /></li><li>MODIFIED: Updated SpellNameHashes, <a href='http://arcemu.org/forums/index.php?showtopic=21292' class='bbc_url' title='External link' rel='nofollow external'>http://arcemu.org/fo...showtopic=21292</a>, thanks rogueker.</li></ul><br /></div></div>]]></description>
		<pubDate>Wed, 09 Jun 2010 06:32:18 +0000</pubDate>
		<guid isPermaLink="false">62</guid>
	</item>
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